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AI4Inclusive Education

AI Education for Youth in Belgium. Introducing teachers and students to ethical AI, programming, data and robotics.

“ The world’s citizens need to understand what the impact of AI might be, what AI can and cannot do, when AI is useful, when its use should be questioned, and how it might be steered for the public good. Together, these might be called ‘AI literacy’. ” - UNESCO

AI4InclusiveEducation is a pioneering project designed to introduce young individuals in Belgium to the realms of artificial intelligence (AI), programming, data, and robotics through an accessible, Open Access platform available in both French and Dutch languages. The project’s primary focus is to cultivate learning pathways that encompass technical knowledge alongside ethical considerations. By fostering practical, civic-minded, and interactive educational modules, the project aims to illuminate the opportunities and challenges posed by these evolving technologies.

Project impact

The AI4InclusiveEducation project aims to empower Belgian youth by introducing them to artificial intelligence (AI) in various different aspects. It promotes inclusivity, gender diversity, and ethical awareness in AI education while collaborating with stakeholders for broad dissemination and preparing educators and learners to navigate potential biases or unintended outcomes.

Website

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Support Material

Objectives

  • Create comprehensive learning pathways covering technical aspects of AI, programming, data, and robotics, as well as ethical considerations surrounding their use. 
  • Ensure the content's accessibility by making it available in both French and Dutch languages, catering to a wider audience in Belgium. 
  • Design engaging, interactive modules to enable practical learning experiences and foster a deeper understanding of AI technologies among young learners. 
  • Address social inclusion and gender diversity within AI education, aiming to engage diverse groups and mitigate biases and unintended consequences. 
  • Promote awareness of ethical considerations in AI by instilling values aligned with the highest EC ethics and data protection regulations. 
  • Engage with all stakeholders in the education sector involved in AI, ensuring broad dissemination of knowledge and resources. 
  • Equip educators and learners with the tools to anticipate and prepare for potential biases or unintended outcomes of AI technologies.

Partners

la scientotheque logo
fari brussels logo
bemaker logo
Erasmus Hhogeschool Brussel logo
CollectiveUP logo

Supported by

Digital Belgium Skills Fund logo
innoviris.brussels
equal.brussels
AI4Belgium logo
︎Back to Projects list
︎Back to Projects list

AI4Inclusive Education

AI Education for Youth in Belgium. Introducing teachers and students to ethical AI, programming, data and robotics.

“ The world’s citizens need to understand what the impact of AI might be, what AI can and cannot do, when AI is useful, when its use should be questioned, and how it might be steered for the public good. Together, these might be called ‘AI literacy’. ” - UNESCO

AI4InclusiveEducation is a pioneering project designed to introduce young individuals in Belgium to the realms of artificial intelligence (AI), programming, data, and robotics through an accessible, Open Access platform available in both French and Dutch languages. The project’s primary focus is to cultivate learning pathways that encompass technical knowledge alongside ethical considerations. By fostering practical, civic-minded, and interactive educational modules, the project aims to illuminate the opportunities and challenges posed by these evolving technologies.

Project impact

The AI4InclusiveEducation project aims to empower Belgian youth by introducing them to artificial intelligence (AI) in various different aspects. It promotes inclusivity, gender diversity, and ethical awareness in AI education while collaborating with stakeholders for broad dissemination and preparing educators and learners to navigate potential biases or unintended outcomes.

Website

No items found.

Support Material

Objectives

  • Create comprehensive learning pathways covering technical aspects of AI, programming, data, and robotics, as well as ethical considerations surrounding their use. 
  • Ensure the content's accessibility by making it available in both French and Dutch languages, catering to a wider audience in Belgium. 
  • Design engaging, interactive modules to enable practical learning experiences and foster a deeper understanding of AI technologies among young learners. 
  • Address social inclusion and gender diversity within AI education, aiming to engage diverse groups and mitigate biases and unintended consequences. 
  • Promote awareness of ethical considerations in AI by instilling values aligned with the highest EC ethics and data protection regulations. 
  • Engage with all stakeholders in the education sector involved in AI, ensuring broad dissemination of knowledge and resources. 
  • Equip educators and learners with the tools to anticipate and prepare for potential biases or unintended outcomes of AI technologies.

Exercise: Starting worlds

Import the Youth4Bauhaus worlds in Minecraft Education.

Exercise outcomes: Worlds developed by the youth

Partners

la scientotheque logo
fari brussels logo
bemaker logo
Erasmus Hhogeschool Brussel logo
CollectiveUP logo

Supported by

Digital Belgium Skills Fund logo
innoviris.brussels
equal.brussels
AI4Belgium logo
︎Back to Projects list