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AgileXR-teamwork

Augmented Agile teamwork for hybrid learning at schools. Engaging students in online teaching using the combined power of agile rituals and web/XR technology.

AgileXR is a 2-year Erasmus+ project that harnesses the potential of agile rituals and web/XR (Extended Reality) technology to revolutionize online learning and instruction. This project aims to engage teachers and students from upper secondary schools in Europe, focusing on leveraging digital technologies to create novel educational experiences in hybrid settings.

Project impact

The AgileXR project seeks to revolutionize education by leveraging agile methodologies and XR technology, enhancing collaborative learning experiences for teachers and students in both on-campus and distance settings. By addressing challenges associated with distance learning and prioritizing inclusivity, the project aims to empower educators and students alike while fostering a more resilient and adaptive educational ecosystem.

No items found.

Some of the results of this project can be found below. It contains 1 handbook : The Agile for Project-based Learning e-book that contains introductory information around Afile education, examples from schools which have adapted that way of teaching, tips and tricks on tools as well as templates for the must-have boards in an agile environment. Here it can also be found, a list of explanatory videos around agile learning rituals.

Objectives

  • Equip teachers with tools and methodologies to effectively utilize digital technologies for online learning.
     
  • Empower students to actively engage in collaborative learning experiences through XR technology and agile practices.
  • Mitigate challenges associated with distance learning, such as stress, low motivation, and limited participation, through enhanced collaborative tools and methodologies.
     
  • Target vulnerable student populations, including those with disabilities or from disadvantaged backgrounds, to ensure inclusivity in education. 
  • Explore and develop effective strategies for hybrid learning that seamlessly integrate on-campus and distance learning experiences. 
  • Foster an environment conducive to discovering and implementing hybrid learning formats that maximize educational benefits. 
  • Implement agile learning methods to promote responsive, adaptable, and effective collaborative learning experiences.
     
  • Empower a culture of collaboration among teachers and students to enhance engagement and learning outcomes.
     
  • Enhance digital literacy and skills among students and educators, aiming to build key competencies essential for effective utilization of digital tools.
     
  • Strengthen the educational foundation for all individuals, irrespective of their geographical location or socio-economic status. 
  • Provide tailored support and resources to students from vulnerable backgrounds, ensuring they have equitable access to educational opportunities. 
  • Foster an inclusive learning environment by leveraging digital tools to bridge educational gaps caused by the pandemic.

Partners

Supported by

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︎Back to Projects list

AgileXR-teamwork

Augmented Agile teamwork for hybrid learning at schools. Engaging students in online teaching using the combined power of agile rituals and web/XR technology.

AgileXR is a 2-year Erasmus+ project that harnesses the potential of agile rituals and web/XR (Extended Reality) technology to revolutionize online learning and instruction. This project aims to engage teachers and students from upper secondary schools in Europe, focusing on leveraging digital technologies to create novel educational experiences in hybrid settings.

Project impact

The AgileXR project seeks to revolutionize education by leveraging agile methodologies and XR technology, enhancing collaborative learning experiences for teachers and students in both on-campus and distance settings. By addressing challenges associated with distance learning and prioritizing inclusivity, the project aims to empower educators and students alike while fostering a more resilient and adaptive educational ecosystem.

No items found.

Support Material

Some of the results of this project can be found below. It contains 1 handbook : The Agile for Project-based Learning e-book that contains introductory information around Afile education, examples from schools which have adapted that way of teaching, tips and tricks on tools as well as templates for the must-have boards in an agile environment. Here it can also be found, a list of explanatory videos around agile learning rituals.

Objectives

  • Equip teachers with tools and methodologies to effectively utilize digital technologies for online learning.
     
  • Empower students to actively engage in collaborative learning experiences through XR technology and agile practices.
  • Mitigate challenges associated with distance learning, such as stress, low motivation, and limited participation, through enhanced collaborative tools and methodologies.
     
  • Target vulnerable student populations, including those with disabilities or from disadvantaged backgrounds, to ensure inclusivity in education. 
  • Explore and develop effective strategies for hybrid learning that seamlessly integrate on-campus and distance learning experiences. 
  • Foster an environment conducive to discovering and implementing hybrid learning formats that maximize educational benefits. 
  • Implement agile learning methods to promote responsive, adaptable, and effective collaborative learning experiences.
     
  • Empower a culture of collaboration among teachers and students to enhance engagement and learning outcomes.
     
  • Enhance digital literacy and skills among students and educators, aiming to build key competencies essential for effective utilization of digital tools.
     
  • Strengthen the educational foundation for all individuals, irrespective of their geographical location or socio-economic status. 
  • Provide tailored support and resources to students from vulnerable backgrounds, ensuring they have equitable access to educational opportunities. 
  • Foster an inclusive learning environment by leveraging digital tools to bridge educational gaps caused by the pandemic.

Exercise: Starting worlds

Import the Youth4Bauhaus worlds in Minecraft Education.

Exercise outcomes: Worlds developed by the youth

Partners

Supported by

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